Rifle Reloading Mechanics - Dissertation
Unity game + 1000 word analysis on iterations and playtesting resultsamulliganblog.wordpress.com/category/dissertation/
My final year project (dissertation) I am working on.
The objective is to turn reloading into an engaging mechanic, rather than the player waiting for the reload animation to end. I then will gain player feedback to iterate the mechanic further.
I have modeled and texture a rifle to use for my project, as well as used Unity to create a game to test out the mechanic in C#. I will then create a questionnaire and begin play testing for feedback.
I have been posting updates to the project on my blogDate12/05/17 RoleGame Designer/Developer/QA Analysis ForUniversity Final Year Project
First iteration example – players must shoot the targets to continue
Final iteration example – players must shoot the targets to continue
Player aiming down the sights and shooting the target. Shot targets turn green. A yellow trail shows where the player shot towards.
First iteration demonstration of the rifle reload. A text prompt instructs the player what they must do next to reload the gun further.
Final iteration demonstration of the rifle reload. A text prompt instructs player how to reload and add ammo
Instruction screens to show what the player must do.
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