Aaron Mulligan — Student based in Braintree, Essex

Rifle Reloading Mechanics Dissertation

Unity game + 1000 word analysis on iterations and playtesting results

amulliganblog.wordpress.com/category/dissertation/

My final year project (dissertation) I am working on.

The objective is to turn reloading into an engaging mechanic, rather than the player waiting for the reload animation to end. I then will gain player feedback to iterate the mechanic further.

I have modeled and texture a rifle to use for my project, as well as used Unity to create a game to test out the mechanic in C#. I will then create a questionnaire and begin play testing for feedback.

I have been posting updates to the project on my blog

Date12/05/17 RoleGame Designer/Developer/QA Analysis
ForUniversity Final Year Project

First iteration example – players must shoot the targets to continue

Final iteration example – players must shoot the targets to continue

Player aiming down the sights and shooting the target. Shot targets turn green. A yellow trail shows where the player shot towards.

First iteration demonstration of the rifle reload. A text prompt instructs the player what they must do next to reload the gun further.

Final iteration demonstration of the rifle reload. A text prompt instructs player how to reload and add ammo

Instruction screens to show what the player must do.